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SnesJx

by Nathan Cassano last modified 2010-04-13 22:21

My port of the snes9x code to Java

In learning about SuperNES emulation I took it upon myself to port the snes9x code over to Java. I learned this was a task not so easily accomplished as I got further into the project. Early on I decided to use OpenGL for speed but later realized it could not possibly keep up with the scanline changes generated by the PPU. The code is now available on Google code.


http://code.google.com/p/snesjx/

yessprites.png


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